Gaming Lab at SightCity

The Gaming Lab at SightCity opens its doors to all gaming enthusiasts and presents the latest developments in the field of inclusive gaming. As an innovative platform launched in 2025, the Lab offers visitors the opportunity to experience and try out accessible gaming experiences up close. Here, technology, creativity and inclusion merge into a unique experience space for all the senses.

Co-operation

In collaboration with Xbox and Inclusive Gaming, SightCity presents a diverse range of digital and analogue games. This strong partnership makes it possible to present state-of-the-art technologies and specially developed solutions that make gaming accessible to people with different needs.

Target group and purpose

The Gaming Lab is aimed at all trade fair visitors – from gaming enthusiasts and specialist staff to people with visual impairments or other limitations. The aim is to demonstrate how modern technologies and well thought-out design can break down barriers and enable shared gaming experiences.

Here visitors can:

  • Learn about innovative accessibility features of modern gaming platforms
  • Testing specially developed hardware and control systems
  • Discover and try out analogue games included
  • Get in touch with developers and experts for accessible gaming
  • Gaining new perspectives on the future of inclusive entertainment

The Gaming Lab embodies the core idea of SightCity: technology and innovation in the service of inclusion. Visit us at Kap Europa in Frankfurt am Main and experience how gaming connects people – regardless of individual abilities or limitations

Close-up of a person with a black Xbox controller in their hands. The person is playing a racing game that can be seen on a screen. The screen shows a blurred image of a race car on a track. The hands are wearing a white sweater and holding the controller in a gaming position.
Digital Games
A colourful collection of different game materials on a table. You can see dominoes, chess pieces, dice in different colours (red, white), game chips in blue and green, numbered tokens and a chessboard. The game elements overlap and show the variety of analogue board games.
Analog Games
A speaker stands at a white lectern and presents to an audience. A large screen with a presentation can be seen in the background. The audience is sitting with their backs to the camera and consists of numerous listeners of different ages. The scene shows an information event or workshop on the subject of gaming.
Lectures
A collage with two game scenes arranged next to each other. Left: a leather dice cup lies next to a stack of white dice on a playing mat, typical for analog dice games like Kniffel. Right: close-up of a purple controller being held in hands. The collage represents the contrast between analog and digital gaming.
Taking part

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