27.05.2026
15:00 – 17:00
ID: G031002

de
How can I make my institution future-proof and create accessible, digital, and engaging access to knowledge?
How can I ensure that accessibility is fun and make my exhibition more appealing to all visitors?
How can I foster shared dialogue without excluding anyone?
In our workshop with experts from the world of accessible gaming and playful education, we’ll address these and other questions. A special focus will be on museums and libraries.
The workshop begins with a presentation by Inclusive Gaming, whose work focuses on game-based education of accessible content (keyword: Game-Based Learning). This will be followed by a guided interdisciplinary group discussion in which the aforementioned topics will be addressed and individual questions and challenges will be explored.
The workshop is aimed at representatives of museums, libraries, and other public institutions. Participation in the workshop is free of charge.
Upon completion of the workshop, a certificate will be issued by Inclusive Gaming and SightCity.
Note: Since the workshop takes place right in the heart of the action—in SightCity’s Gaming Lab—participants should expect a higher noise level.
Stefan Wilhelm (Inclusive Gaming), Kay Zeisig (Inclusive Gaming) Inclusive Gaming GmbH
Stefan Wilhelm is a co-founder of Inclusive Gaming GmbH. Inclusive Gaming specializes in developing video games that are accessible to blind and visually impaired people. As a service provider, the company develops concepts and applications that convey knowledge and information in an accessible and playful way. Current projects: an audio adventure in which players experience German reunification from the perspective of a blind person (“Die Unsichtbare Mauer” with Deutsche Gesellschaft e.V.), an accessible virtual museum (Museums- und Geschichtsverein Bischofswerda e.V.), and the companion app for a smart walker (“AktiMuW” with HS Anhalt, University of Halle, OvGU Magdeburg, and Sanitätshaus Hellwig)
During his studies, Kay Zeisig focused on game-based learning in simple language and the removal of barriers in digital games. In his master’s thesis in Digital Humanities, he conducted a life-world-oriented study with blind and visually impaired people on the implementation of various approaches to barrier removal. In addition, he leads the senior theater group “Maske in Grau” and is a member of the audio description team at DIE BÜHNE—the theater of TU Dresden.
Note
The exhibitor is solely responsible for the content of its presentation, both on the organizer’s website and on its own website. The organizer assumes no responsibility or liability whatsoever.